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Urban HyperScape: a community game for territorial knowledge. Philippe WOLOSZYN, Gaëtan BOURDIN

  • Philippe WOLOSZYN. Université de Haute Bretagne Rennes 2, ESO-Lab. CNRS UMR 6590, Rennes, France.
  • Gaëtan BOURDIN. LBA Association, Rezé, France.

Abstract

With considering cooperative and sustainable development of urban and social territories, and dealing with modelling tools and dynamical practices of land (and sound) scape observation, our goal is to experiment a collaborative way in order to observe, fabricate and animate the urban landscape elements, through a cooperative media creation process. From observation phase should emerge mechanisms which will allow prediction of the territorial intelligence processing, through territory global complex behaviour modelling. Territorialized collective representations should be readed within the complex interaction scaling dimensions, which virtual components should interact in order to produce an emergent structure, through a participative hyperstructural game playing.

In that way, Hyperscape should reveal the territorial emergent perceptive hyperstructures related to the concerned populations and their respective teleological assumptions, in order to constitute a support to the “negotiated ideal district” produced through the concerned territory projected vision.

 

Cite this article

WOLOSZYN P., BOURDIN G., 2008. Urban HyperScape: a community game for territorial knowledge. In International Conference of Territorial Intelligence, Huelva 2007. Papers on territorial intelligence and governance, participative action-research and territorial development, Observatorio Local de Empleo, Huelva, 2008, p. 180-203. <URL: http://www.territorial-intelligence.eu/index.php/huelva07/Woloszyn>

 
Huelva 2007